archive Streets of Waterdeep
  • Initial page
  • Правила по созданию персонажей
  • Разрешенные классы и расы
  • Внешние ссылки
    • Roll20 campaign
    • Campaign Journal
    • DM Guide to 5e D&D
    • Киборги и Чародеи
    • Adventurers League Russian
  • Модификации правил
    • Optional rules
      • Action Options
      • Cleaving Through Creatures
      • Hero Points
      • Hitting Cover
      • Massive Damage
      • Sleep
      • Spellcasting
      • Downtime Revisited
        • Buying a Magic Item
        • Carousing
        • Crafting an Item
        • Crime
        • Gambling
        • Pit Fighting
        • Relaxation
        • Religious Service
        • Research
        • Scribing a Spell Scroll
        • Selling a Magic Item
        • Training
        • Work
      • Tool Proficiencies
        • Alchemist's Supplies
        • Brewer's supplies
        • Calligrapher's Supplies
        • Carpenter's Tools
        • Cartographer's tools
        • Cobbler's tools
        • Cook's Utensils
        • Disguise Kit
        • Forgery Kit
        • Gaming Set
        • Mason's Tools
        • Musical Instruments
        • Glassblower's Tools
        • Thieves' Tools
        • Herbalism Kit
        • Land and Water Vehicles
        • Smith's Tools
        • Tinker's Tools
        • Weaver's Tools
        • Woodcarver's Tools
        • Potter's Tools
        • Poisoner's Kit
        • Painter's Supplies
        • Navigator's Tools
        • Leatherworker's Tools
        • Jeweler's Tools
      • More Difficult Identification
      • Scroll Mishaps
      • Mixing Potions
      • Injuries
    • Variant rules
      • Diagonals
      • Encumbrance
      • Equipment Sizes
      • Healing
    • Palant home rules
      • Описание правил
      • Управление животными
      • Revised Mounted Combat
      • Бой двумя оружиями
      • Знания
      • Feats Fixes
      • Two arcane focuses
      • Spell Fixes
      • Item fixes
      • Magical Items Tweaks and clarification
      • Class tweaks and fixes
      • Increasing role of Intelligence ability
      • Detalization of survival and travel rules
      • Достижения как условие повышение уровня
    • Beyond Damage Dice
    • Языки
    • Разъяснения правил
      • Greater Weapon Fighting
      • Скрытность и раунд внезапности
      • Poison Remake
    • Equipment
      • New Armor Types
      • Spellbook Costs
      • Расходуемое снаряжение
      • Mastercraft Items
      • Rare materials
    • Modified Three Pillar
  • Снаряжение
    • Potions & Spell Scrolls
    • Homebrew feats
  • Управление таверной
    • Untitled
  • Downtime activities new
    • Establish Information Network
      • Types of Information Networks
    • Research
    • Running a Business
    • Learning New Spells
    • New Spells by Class
    • Untitled
  • USEFUL LINKS
    • Untitled
  • Classes
    • Mystic
      • Order of the Avatar
      • Order of the Awakened
      • Order of the Immortal
      • Order of the Nomad
      • Order of the Wu Jen
      • Order of the Soul Knife
      • Talents
      • Disciplines
    • Monk
      • Way of the Soul Knife
    • Fighter
      • Brute
      • Slayer
      • Psychic Warrior
      • Warlord
      • Weapon Master
    • Cleric
      • Domain of Order
      • Domain of Destruction
    • Rogue
      • Acrobat
    • Paladin
      • Treachery
    • Warlock
      • Lolth
      • Kraken
    • Wizard
      • Theurgy
    • Druid
      • Spores
    • Ranger variants
      • Revised
      • Spell-less
  • Приложения
    • Ссылки
  • Rules Analysis
    • Units of Elemental Evil Cults
    • Drow
    • Playing as mage
    • TRAPS & EFFECTS
    • BATTLE FORMATIONS
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  1. Модификации правил
  2. Optional rules
  3. Downtime Revisited

Selling a Magic Item

Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there's no guarantee that a character will receive a good offer even if a legitimate buyer is found.Resources.

A character can find a buyer for one magic item by spending one workweek and 25 gp, which is used to spread word of the desired sale. A character must pick one item at a time to sell.Resolution.

A character who wants to sell an item must make a Charisma (Persuasion) check to determine what kind of offer comes in. The character can always opt not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price.

Magic Item Base Prices

Rarity

Base Price*

Common

100 gp

Uncommon

400 gp

Rare

4,000 gp

Very rare

40,000 gp

Legendary

200,000 gp

*Halved for a consumable item like a potion or scroll

Magic Item Offer

Check Total

Offer

1—10

50% of base price

11—20

100% of base price

21+

150% of base price

Complications.

The main risk in selling a magic item lies in attracting thieves and anyone else who wants the item but doesn't want to pay for it. Other folk might try to undermine a deal in order to bolster their own business or seek to discredit the character as a legitimate seller. Every workweek spent trying to sell an item brings a 10 percent chance of a complication, examples of which are on the Magic Item Sale Complications table.

Magic Item Sale Complications

d6

Complication

1

Your enemy secretly arranges to buy the item to use it against you.*

2

A thieves' guild, alerted to the sale, attempts to steal your item.*

3

A foe circulates rumors that your item is a fake.*

4

A sorcerer claims your item as a birthright and demands you hand it over.

5

Your item's previous owner, or surviving allies of the owner, vow to retake the item by force.

6

The buyer is murdered before the sale is finalized.*

*Might involve a rival

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Last updated 2 years ago

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