archive Streets of Waterdeep
  • Initial page
  • Правила по созданию персонажей
  • Разрешенные классы и расы
  • Внешние ссылки
    • Roll20 campaign
    • Campaign Journal
    • DM Guide to 5e D&D
    • Киборги и Чародеи
    • Adventurers League Russian
  • Модификации правил
    • Optional rules
      • Action Options
      • Cleaving Through Creatures
      • Hero Points
      • Hitting Cover
      • Massive Damage
      • Sleep
      • Spellcasting
      • Downtime Revisited
        • Buying a Magic Item
        • Carousing
        • Crafting an Item
        • Crime
        • Gambling
        • Pit Fighting
        • Relaxation
        • Religious Service
        • Research
        • Scribing a Spell Scroll
        • Selling a Magic Item
        • Training
        • Work
      • Tool Proficiencies
        • Alchemist's Supplies
        • Brewer's supplies
        • Calligrapher's Supplies
        • Carpenter's Tools
        • Cartographer's tools
        • Cobbler's tools
        • Cook's Utensils
        • Disguise Kit
        • Forgery Kit
        • Gaming Set
        • Mason's Tools
        • Musical Instruments
        • Glassblower's Tools
        • Thieves' Tools
        • Herbalism Kit
        • Land and Water Vehicles
        • Smith's Tools
        • Tinker's Tools
        • Weaver's Tools
        • Woodcarver's Tools
        • Potter's Tools
        • Poisoner's Kit
        • Painter's Supplies
        • Navigator's Tools
        • Leatherworker's Tools
        • Jeweler's Tools
      • More Difficult Identification
      • Scroll Mishaps
      • Mixing Potions
      • Injuries
    • Variant rules
      • Diagonals
      • Encumbrance
      • Equipment Sizes
      • Healing
    • Palant home rules
      • Описание правил
      • Управление животными
      • Revised Mounted Combat
      • Бой двумя оружиями
      • Знания
      • Feats Fixes
      • Two arcane focuses
      • Spell Fixes
      • Item fixes
      • Magical Items Tweaks and clarification
      • Class tweaks and fixes
      • Increasing role of Intelligence ability
      • Detalization of survival and travel rules
      • Достижения как условие повышение уровня
    • Beyond Damage Dice
    • Языки
    • Разъяснения правил
      • Greater Weapon Fighting
      • Скрытность и раунд внезапности
      • Poison Remake
    • Equipment
      • New Armor Types
      • Spellbook Costs
      • Расходуемое снаряжение
      • Mastercraft Items
      • Rare materials
    • Modified Three Pillar
  • Снаряжение
    • Potions & Spell Scrolls
    • Homebrew feats
  • Управление таверной
    • Untitled
  • Downtime activities new
    • Establish Information Network
      • Types of Information Networks
    • Research
    • Running a Business
    • Learning New Spells
    • New Spells by Class
    • Untitled
  • USEFUL LINKS
    • Untitled
  • Classes
    • Mystic
      • Order of the Avatar
      • Order of the Awakened
      • Order of the Immortal
      • Order of the Nomad
      • Order of the Wu Jen
      • Order of the Soul Knife
      • Talents
      • Disciplines
    • Monk
      • Way of the Soul Knife
    • Fighter
      • Brute
      • Slayer
      • Psychic Warrior
      • Warlord
      • Weapon Master
    • Cleric
      • Domain of Order
      • Domain of Destruction
    • Rogue
      • Acrobat
    • Paladin
      • Treachery
    • Warlock
      • Lolth
      • Kraken
    • Wizard
      • Theurgy
    • Druid
      • Spores
    • Ranger variants
      • Revised
      • Spell-less
  • Приложения
    • Ссылки
  • Rules Analysis
    • Units of Elemental Evil Cults
    • Drow
    • Playing as mage
    • TRAPS & EFFECTS
    • BATTLE FORMATIONS
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  1. Модификации правил
  2. Optional rules
  3. Downtime Revisited

Pit Fighting

Pit fighting includes boxing, wrestling, and other nonlethal forms of combat in an organized setting with predetermined matches. If you want to introduce competitive fighting in a battle-to-the-death situation, the standard combat rules apply to that sort of activity.Resources.

Engaging in this activity requires one workweek of effort from a character.Resolution.

The character must make a series of checks, with a DC determined at random based on the quality of the opposition that the character runs into. A big part of the challenge in pit fighting lies in the unknown nature of a character's opponents.

The character makes three checks: Strength (Athletics), Dexterity (Acrobatics), and a special Constitution check that has a bonus equal to a roll of the character's largest Hit Die (this roll doesn't spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the character's weapons. The DC for each of the checks is 5 + 2d10; generate a separate DC for each one. Consult the Pit Fighting Results table to see how the character did.

Pit Fighting Results

Result

Value

0 successes

Lose your bouts, earning nothing.

1 success

Win 50 gp.

2 successes

Win 100 gp.

3 successes

Win 200 gp.

Complications.

Characters involved in pit fighting must deal with their opponents, the people who bet on matches, and the matches' promoters. Every workweek spent pit fighting brings a 10 percent chance of a complication, examples of which are on the Pit Fighting Complications table.

Pit Fighting Complications

d6

Complication

1

An opponent swears to take revenge on you.*

2

A crime boss approaches you and offers to pay you to intentionally lose a few matches.*

3

You defeat a popular local champion, drawing the crowd's ire.

4

You defeat a noble's servant, drawing the wrath of the noble's house.*

5

You are accused of cheating. Whether the allegation is true or not, your reputation is tarnished.*

6

You accidentally deliver a near-fatal wound to a foe.

*Might involve a rival

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