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poltergeisha roll20 like a pro macros.md

I also have a set of macros that I use with my custom shopping rules. You can find those here: https://gist.github.com/poltergeisha/41fb953a21c32323b66f6beb0bce2c21arrow-up-right

How to Organize Macros

The easiest way to organize macros is to put them in the Attributes and Abilities tab of character sheets. Create a new character sheet for each categroy of macro, and put all your macros in. This has the added bonus of not fucking up any html character replacement in the macros. Then you can use the checkboxes under each ability macro to put it in your bar.

If you want to share macros with players, share the character sheet with them, and instruct them to put the macros in their macro bars and name them however they want.

The exception is macros that you want to use by typing insteaad of clicking a macro button. Then you should make them as regular macros so you can type #whatever to call the macro in chat.

Naming Macros

Macros can take up a lot of space on your macro bar! The easiest way to fix this is to use emoji to name them. When renaming a macro in your macro bar, you can either copy-paste an emoji from https://emojipedia.org/arrow-up-right or if you have the newest version of windows you can type Windows Key + . to bring up an emoji picker in any text box.

You can also use colors to organize macros by type. Here's what my macro bar looks like: My Macro Bar

You can recolor and rename macro buttons by right-clicking them.

Bars

All these macros assume the following bar configuration:

Bar 1: AC

Bar 2: Other_Resource

Bar 3: HP

I use Bar 3 for HP because it sits on top of the upper edge of the token, which means that having tokens stacked above each other doesn't hide the health bar accidentally. In the settings page I recolor Bar 1 to blue, Bar 2 to red, and Bar 3 to green.

GM Macros

I've got these organized in the saame way I have them organized in the picture above, organized by color, with the emoji I use (if you want to copy me outright.) All macros below are stored in a character sheet called "GM" unless otherwise noted.

Pink (Tables & Generators)

NPC Generator 👤

Coming soon!

Treasure 💰

Rolls treasure based on enemies.

Uses: Robin Kueper's Treasure

Wild Magic Surge 💥

Rolls on the Wild Magic table. Requires a table called Wild-Magic. This macro should be stored in the PC Macro Sheet because PCs can also use it, but the GM should also keep it in their bar.

Blue (Movement)

Marching Order 🏃‍♂️

This is just the marching order menu.

Uses: Marching Order

Carry Tokens 🏋️‍♂️

Used for riding mounts or carrying torches. This macro should be stored in the PC Macro Sheet because PCs can also use it.

Uses: Carry Tokens

Flight 🕊

Use for flying. This macro should be stored in the PC Macro Sheet because PCs can also use it.

Uses: Flight

Orange (Token and Character Effects)

Exhaustion 😫

Adds one level of exhaustion. Exhaustion must be stored in the first class resource on every PC's sheet (which you should have set up already if you're using my long/short rest macros, right? ;)

Uses: ChatSetAttr

Status ⚠

This allows anyone to quickly assign a condition status marker to themself. Easy to edit to add more. Nice becaues you can type to find something in a dropdown and because this standardizes the condition markers.

This macro should be stored in the PC Macro Sheet because PCs can also use it.

Uses: TokenMod, (optional) Status Info -- if you want to use this macro with Status Info, you will need to import my Status Settings: https://gist.github.com/poltergeisha/459cd75a433163fc141034c9a116fb76arrow-up-right

Light 💡

Set the light and sight of a token to standard values, like that of a torch or candle.

Uses: Token Mod

Inspirtion 🎉

Adds or removes inspiration from the selected PC (will also work for NPCs if you create the Inspiration attribute on their sheets.)

Uses: Robin Kueper's Inspiration Tracker

Green (Combat)

Combat ⚔

Opens combat menu. Select tokens and click Start to start combat.

Uses: Robin Kueper's Combat Tracker

End of Turn 🔚

Moves the turn tracker forward. This macro should be stored in the PC Macro Sheet because PCs can also use it.

Uses: Robin Kueper's Combat Tracker

GM Sheet 📄

Brings up a party sheet for the selected tokens.

Uses: GMSheet

Red (Damage and Healing)

Deal Damage 💢

Deals damage to a targeted token. I store this macro on the PC Macro Sheet because I have me PCs deal damage to the baddies after rolling. This saves me time, especially when the roll20 token bubbles are very slow to load.

Uses: TokenMod

Deal Multiple Damage 💢👥

Same as above, but can target up to 5 tokens. If you want to target less than 5, just select the same token multiple times to fill up the remaining targets (it will still only apply the damage once.)

Uses: TokenMod

Heal 💉

Heals by the normal healing point amounts or a custom amount. This macro should be stored in the PC Macro Sheet because PCs can also use it.

Uses: TokenMod

Purple (Saves, Checks, Skills)

Group Save

Does a group save, with option for whisper/public, kind of save, and DC.

Uses: GroupCheck

Group Check

Same as Group Save but with checks.

Uses: GroupCheck

Group Skill

Same as Group Save but with skills.

Uses: GroupCheck

Dark Red (Time and Weather)

Calendar 📅

Just the calendar menu because I can't remember these commands.

Uses: Calendar

Tomb of Annihilation Day & Weather Generator 🌄

Coming Soon!

White (Speaking)

Languages 🗣

Allows you and PCs to "speak" other languages. This macro should be stored in the PC Macro Sheet because PCs can also use it.

This one requires some set up: Create a character sheet for every language in your game, then assign that character to the players whose characters can speak that language. If you have more languages or different languages than are listed in the macro, you'll need to edit the macro to reflect that.

Whisper to a Token 🤐

This is stored in the Macro tab because it can also be called as #wch (see below.) I just like having a button for it.

Token Macros for the GM

Token macros require a token to be selected, so they're good for things that act on tokens. Store this macro in the normal Macro Tab and set it to be a token macro, since you'll only ever need it when having tokens selected.

Bump

Make sure you have bump set to auto push and auto slave in the script library settings, and you can basically control the whole script with this button.

Uses: Bump

Chat Macros for the GM

Default Token

Sets currently selected token as the default token for the character its assigned to. Make this a button at the beginning of the game when people are making lots of characters but after that it can just be a chat macro.

PC Macros

All the below macros should be stored on a character sheet called "Macros" that is shared with and editable by all players. Instruct your players to put these macros in their macro bar and rename/recolor them to their liking.

Find the code for these macros in the above GM section.

  • Carry Tokens 🏋️‍♂️

  • Flight 🕊

  • Status ⚠

  • End of Turn 🔚

  • Deal Damage 💢

  • Deal Multiple Damage 💢👥

  • Heal 💉

  • Language 🗣

Resting

All the below macros should be stored on a character sheet called "Resting" that is shared with and editable by all players.

It's important that your players use ONE of the below long rest and ONE of the below short rest macros depending on how many class resources they have which refill on a short and/or long rest. Once they choose the correct macro, they should add it to their macro bar and rename/recolor it to their liking.

You MUST instruct your players to organize their class resources from left to right, top to bottom, like this:

  • Exhuastion is FIRST

  • Next are all abilities that come back on a short AND/OR long rest

  • Next are al abilities that come back on ONLY a long rest.

ALL of the long rest macros use these scripts: 5e OGL Companion, ChatSetAttr ALL of the short rest macros use these scripts: ChatSetAttr

Long Rest

Long Rest 0

Removes 1 exhaustion and refills spell slots, hp, and hd.

Long Rest 1

Removes 1 exhuastion, refills spell slots, hp, and hd, and refills one class resource.

Long Rest 2

Same song and dance as above, 2 class resources.

Long Rest 3

Same song and dance as above, 3 class resources.

Long Rest 4

Same song and dance as above, 4 class resources.

Short Rest

Short Rest 0

Basically just gives players a button to hit to roll hit dice.

Short Rest 1

Refills one class resource + button to roll hit dice.

Short Rest 2

Refills two class resources + button to roll hit dice.

Short Rest 3

Refills three class resources + button to roll hit dice.

Short Rest 4

Refills four class resources + button to roll hit dice.

Chat Macros for Everyone

These macros can be found in the collection tab or by typing # in chat. Not important enough to clutter things up with buttons. Players can add these to their macro bar if they want.

Update-Token-Actions

Create token actions.

Uses: Token Macro-Book Generator

calc

Calculator.

img

Post image to chat.

Post link to chat.

roll

Make a pretty, formatted d20 roll.

ttms

Shortens talktomyself

wch

Whisper to a target token

whisper-gm

Whisper to the gm

fx-burst

Create an FX centered on a target token

fx-directed

Create an FX in a directed line

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